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Han DongHeun

Han DongHeun

Ph.D. Candidate in Software Convergence, Kyung Hee University

IIIXR Lab | LinkedIn
Life Log (KR)

Contact

Email: hand32@khu.ac.kr
Location: Seoul, South Korea

Education

2022 – Present

Ph.D. in Software Convergence

Kyung Hee University

  • Research focused on AI-driven agent, VR interaction systems, and human motion synthesis.
2021 – 2022

M.S. in Software Convergence

Kyung Hee University

  • Graduated with honors.
  • Specialized in physically-plausible hand manipulation in immersive environments.
2017 – 2021

B.S. in Software Convergence - Game Content

Kyung Hee University

  • Game development and computer graphics.
  • Active member of the university band Talmood (37th generation, drums), involved in live sound and recording, lighting, media production, and event management.
  • Volunteer at Goeundae, contributing over 140 hours across 18 visits through a children’s outreach club.

Publications

  • ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation
    Han, D., Kim, B., Lee, R., Kim, K., Hwang, H., & Kang, H. (2025). ACM SIGGRAPH Conference Proceedings (SIGGRAPH)
  • Shaping the Future of VR Hand Interactions: Lessons Learned from Modern Methods
    Kim, B., Han, D., & Kang, H. (2025). IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
  • DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture
    Kim, K., Seo, S., Han, D., & Kang, H. (2024). ACM Transactions on Graphics (TOG), 43(5). (IF: 7.8, Q1)
  • VR-HandNet: A Visually and Physically Plausible Hand Manipulation System in Virtual Reality
    Han, D., Lee, R., Kim, K., & Kang, H. (2023). IEEE Transactions on Visualization and Computer Graphics (TVCG), 29(3). (IF: 5.226, Q1)
  • Gravity Control-based Data Augmentation Technique for Improving VR User Activity Recognition
    Han, D., Lee, C., & Kang, H. (2021). Symmetry, 13(5). (IF: 2.7, Q2)

Patents

  • A Method of Reconstructing Human Pose from Unordered Sparse Point Cloud, and a Computer Program for Executing the Same
    KR Patent Application No. 10-2023-0157467, Republic of Korea, filed November 2023.
    Participants: Kang, H., Kim, K., Seo, S., Han, D.
  • Apparatus for Virtual Hand Motion Generation Based on Controller and Method Thereof
    KR Patent Application No. 10-2023-0135078, Republic of Korea, filed October 2023.
    Participants: Kang, H., Han, D., Lee, R., Kim, K.

Awards

  • Best Paper Award – Korea Computer Graphics Society, 2023
  • Outstanding Thesis Award – Kyung Hee University, 2022

Projects & Exhibitions

🧪 Teaching Assistant Kyung Hee University (2020–2022)

  • 2020 Fall: Game PX Design (Unreal Engine 4) – 15-week curriculum
  • 2021 Spring: Game Graphics Programming – 2 OpenGL ES assignments
  • 2022 Spring: Game Engineering – IK demo/lecture (UE5)
  • 2022 Fall: Fundamentals of Game Engine – Full practical class design (UE5)

🎨 The Album Exhibition Indie Multimedia Art (2021)

  • Curated a 3-day exhibition comparing artists to album tracks
  • Produced "All of Me", a short narrative-driven game installation
  • Served as MC in artist talk program
  • View Exhibition Details

🎮 Dictates Indie Game Project (2019)

  • Solo project exploring "the banality of evil" via narrative gameplay
  • Selected for school indie game showcase
  • Handled all aspects: design, programming, scripting, narrative
  • Game Devlog & Commentary

Technical Skills

  • Programming: Python, C#, C++, Go, GLSL
  • Frameworks: Unreal Engine, Unity, PyTorch, OpenGL
  • Expertise: VR Interaction Design, RL Agent, Distributed/Parallel Training, Motion Capture

Languages

  • Korean: Native
  • English: Advanced, Professional Communication